That would honestly be a great RPG mechanic. It just debuffs your charisma more and more aggressively, until your only dialog options are just to screech furiously at people
I like the idea that NPCs slowly learn this and just keep little treats to feed you like a stray cat to calm your ass down.
I find it funny that in kingdom come, having sex increases charisma.
I imagine walking in Rattay after having sex everyone silently judge “damn this guy had sex 👍”
Tangentially, this also makes me nostalgic for r/customplayercutscene from The Old Place
huge fan of this idea. could also add a sleep meter where your perception gets worse because your eyes keep closing, and a thirst meter that reduces your stamina.
Kingdom Come Deliverance seems to have that sleep system (I haven’t played it, just watched streams). If you let them get too hungry, your character starts talking about food, and getting drunk makes your vision blury, slightly out of sync with your movements and really unbalanced.
In pathologic 2 stamina works exactly as you describe. The greater your thirst the lower your stamina cap. Thirst drains gradually, but using stamina also makes it drain faster.
Same dialog options, but random words are replaced with food items.
“I just pasta George on the street! Crazy coincidence to meat him there! He seems to be cookie-doughing well.”
there’s something similar in kingdom come, the more you drunk the harder it is to controll your character. But I don’t particularly remember if it affects dialogue.
Also in Noita, jump into a pool of beer and then the control becomes randomly inverted.
I get visual disturbance and nausea debuffs with my hunger too (°▽°)
That’s just a lot more work to implement than just slowly draining the player’s health.
*hangry
hunger potions that are just a bottle of horribly thick gravy, which takes 20 seconds to swallow






