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A drawing of a person laying on the ground, seen from the side. There is text on the image, “We still talk about you”. Deep in the ground, there is the Adobe Flash logo.

  • IYeetKids@reddthat.com
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    7 days ago

    Flash games were a huge part of my childhood. They’re one of the reasons i love gaming in general now. I will forever fondly look back on those memories of me and my cousins playing flash games.

  • Chloé 🥕OP
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    8 days ago

    today adobe announced they are killing adobe animate, which was one of the last remnants of flash. instead of making it open-source, or just leaving it alone, they are stopping updates in march this year, and making the program completely unuseable next year.

    i’m not gonna dwell on the usual platitudes about how evil adobe is. you’ve heard them before and you’ll hear them again. but, yea 🙃

  • infinitesunrise@slrpnk.net
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    8 days ago

    In it’s heyday nerds like us fucking hated it because it was a proprietary plugin that broke sites on an otherwise open web. We remember it fondly because it made animation accessible for young creatives. In Winter 08/09 I was interning on the first season of Ugly Americans and they were still animating in an old version of Flash MX, even though like CS6 was out by that point. Today though there are creative apps where you can still do Flash-style vector animation, and the modern internet has no problem serving up rendered videos of the final output without the need for a plugin.

      • infinitesunrise@slrpnk.net
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        7 days ago

        Nothing too crazy, was only there for a few months between paid gigs and it’s my only animation credit ever. Augenblick Studios is a surprisingly small operation, Aaron himself was in the room most days reviewing scripts and boards. You could tell that he and the senior staff were burned out from Superjail and were looking for a more chill production vibe on the start of UA. We were in a big industrial building on the DUMBO (Brooklyn) waterfront but the studio itself was a smallish carpeted room where they kept the lights dim, but blinds open so you could watch the snow fall in front of the Brooklyn Bridge. Every animator got a big shelved wooden desk to themselves where they could adjust their own lighting, put on whatever music they wanted in their headphones, and just draw for hours. It was an incredibly stress-free vibe but I learned that I’d go stir crazy if I did it as a career, after 4 hours in front of the Cintiq I was usually ready to jump out of my skin. Oh, I remember that when Obama won the presidency Aaron called off work for the rest of the day and took the whole studio out for lunch. Nice dude, ran into him a few years later at a Bill Plimpton screening and he remembered me, also wrote me a recommendation for a later job.

        Almost all of my work was on the pilot. In the opening scene where Mark is left tied to the bed and Randall breaks down his door you’re seeing like a week’s worth of my brush strokes. The shot of Randall’s hand coming through the door of course had key frames but they gave me lots of leeway so a bunch of the flesh and veins and chunks are infinitesunrise originals :P

        • rindo25@lemmy.world
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          7 days ago

          Thanks for sharing, the original pilot is on YouTube here linked below if anyone wants a feel for the show. I gotta say that adding Grimes into the show was a good call to help balance out Mark’s optimistic tone. And I love Twayne’s voice in the show, really sells the whole momma’s boy dynamic he has, plus when I played Cyberpunk and heard him it was a blast imagining him as Twayne Boneraper.

          https://youtu.be/NNfrP_64qJw

    • Lvxferre [he/him]@mander.xyz
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      8 days ago

      We remember it fondly because it made animation accessible for young creatives

      And simple games, too. But yes, I agree with you; what people remember fondly isn’t Flash itself, it’s what it enabled.

      • Chloé 🥕OP
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        8 days ago

        i think you’re right. the technology itself was arguably garbage, i’ve heard from many people i have no reason to distruss that it was a security nightmare, and i don’t especially miss going on any random website and seeing “you need to install the adobe flash player extension!”

        still, the modern web feels different. even if HTML5 and WASM can do everything flash could and then some, it’s not the same… you don’t really see websites filled with amateur web games anymore.

        • Lvxferre [he/him]@mander.xyz
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          7 days ago

          still, the modern web feels different. even if HTML5 and WASM can do everything flash could and then some, it’s not the same… you don’t really see websites filled with amateur web games anymore.

          I guess the tools are better but the passion is gone. The whole web was amateur back then; now it’s all… you know.

          • hperrin@lemmy.ca
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            7 days ago

            There’s still plenty of amateur web stuff around. It’s just not nearly as big a percentage. Lemmy is kind of amateur web stuff. (Not calling Lemmy devs amateur, it’s just not a big corporate bullshit platform.)

            • Lvxferre [he/him]@mander.xyz
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              7 days ago

              Yes, there is. But it’s more like a bunch of tiny nature reserves in the middle of a sprawling metropolis, full of “BUY IT!” flashy signs. When the old web was more like an expansion of wilderness, you didn’t need to look for amateur stuff to find it.

              (I agree Lemmy has that same vibe.)

              • hperrin@lemmy.ca
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                7 days ago

                I don’t think that’s accurate. There’s orders of magnitude more amateur stuff online now than back in the Wild West days of the web. The sprawling metropolis didn’t shrink any of the expansive wilderness, they both grew, at different rates. It is harder to find the amateur stuff, but that’s not cause there’s any less of it.

        • Lvxferre [he/him]@mander.xyz
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          7 days ago

          Nowadays this would be seen as insanity. (Back then, too.) Like, Flash wasn’t exactly the safest platform out there, specially not to handle money.

      • Denjin@feddit.uk
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        8 days ago

        ShockWave was a similar software platform for interactive media that was initially a competitor with Flash until it was acquired by Macromedia.

    • VieuxQueb@lemmy.ca
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      8 days ago

      I discovered flashpoint a couple months ago. It works great even in Linux. I love to play some old Flash games.

      • yetAnotherUser@discuss.tchncs.de
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        8 days ago

        Related question: Does the game “Mike Shadow: I paid for it” work for you on Linux? It doesn’t for me, except for the Infinite Cash Hack version.

        Just curious because I discovered this game not working a couple days ago, will maybe report it as a bug.

        • VieuxQueb@lemmy.ca
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          7 days ago

          It seems to work, I got a white screen for a little while, I thought it would not work and as I was about to close the window it started. I played the first stage and it works. Mabe just wait for it to load ?

          • yetAnotherUser@discuss.tchncs.de
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            7 days ago

            Turns out my game was somehow not installed correctly. Because it’s a legacy game there is no uninstall option (which is what I would’ve tried) but you can right click the game in the grid -> Show Game in Explorer and delete the file to force a reinstallation. After reinstalling, the size of its .swf tripled.

            I guess the game was downloading during the white screen and I must have closed and interrupted it.

            But thanks for checking, I wouldn’t have discovered the solution otherwise!

  • SaharaMaleikuhm@feddit.org
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    7 days ago

    I’m so glad it’s dead and buried. The pain that shit piece of software caused me trying to get it set up on Linux to watch YouTube back in the day. I broke multiple installs over this shit. Also anything from Adobe I consider malware.

          • hperrin@lemmy.ca
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            8 days ago

            I mean, since we’re talking about it, I am so happy that Flash is dead. It was an absolute nightmare for support, accessibility, security, and open source code. It wasn’t quite as bad as ActiveX, but it was pretty close. Let’s all collectively agree to never implement any technology like Flash into the browser again.

            Let me explain the open source code part. Before GCC, C compilers were closed source and expensive. This meant that if you wanted to work on an open source project that was written in C, you had to buy a compiler. That’s the same as Flash. There were open source Flash players, but as far as I know, there were no open source Flash compilers. Just Macromedia/Adobe. So anything open source written in Flash/ActionScript was only accessible to people who could afford the software license. That sucks.

            Speaking of accessible, Flash was not. If you were browsing the web with a screen reader, the vast majority of Flash content was completely walled off from you. The accessibility implementation in Flash had to be specifically coded for, unlike HTML, which is relatively accessible by default.

            For a while, Flash was the way people embedded video into web pages. This was neat, but again, a nightmare to work on. Flash players required very specific video encodings, so you’d likely have to transcode the video to embed it or at least remux it, and for a while, that wasn’t free. It also meant that a different piece of software was requesting the video as that which requested the page. This could cause some very difficult to track bugs.

            Not all systems supported Flash, because why the fuck would Adobe give a shit about Unix? At least there was Linux support for the player, but if you wanted to make Flash content, your choices were Windows or Mac.

            Last, but not least, Flash refused to die for a long time, which ultimately held back the industry. For almost a decade, it was very common to have to mux two copies of the exact same streams, just for people who were still clinging to Internet Explorer and Flash. People were really pissed off when websites stopped working when browsers abandoned Flash, but that was the fault of naive web devs who built their sites in a faulty, insecure technology. They didn’t get the blame. The browsers got the blame. And a lot of them kept Flash around well after its development had been discontinued, just for that reason.

            Good riddance, Flash.